Sep 19, 2007, 11:14 PM // 23:14
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#41
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Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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Don`t knock it totally! I always went air when doing the Arborstone mission, fast and deadly always got masters. Just goes to prove what everyone is saying - 1 on 1 and air eles ftw and quick spamming with dual attunement helps if you can keep it up. There must be other spots where it rules?
Personally I mainly (like everyone else) used fire till I got bored and went earth (still my favourite, churning earth/earthquake lol) and now I at last get a chance to use Water, although Water worked well in Nightfall (freeze those runners) this expansion has given me chance to hone this side of the ele profession. So I suppose in PvE at least Air is a now and again thing for me.
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Sep 19, 2007, 11:24 PM // 23:24
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#42
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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I run a Fevered Dreams Air Ele in melee heavy areas. Spreading 3 conditions (blind, cracked armor, weakness) thoughout an entire area every 10 seconds works great, and much better than an Epidemic build.
The loss of energy to spec Illusion isn't very noticeable when using Radiant armor+attunement and an insightful/energy boost staff. Just ensure the duration of Fevered Dreams exceeds the recharge and you're all set.
Bring along a bleed or Broadhead Arrow ranger, a fire ele w/mark of rodgort, and an MM with Death Nova - and you have conditions running rampant. It got me through several GWEN dungeons without blinking an eye.
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Sep 19, 2007, 11:57 PM // 23:57
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#43
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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People kept whining about the spike damage in PvP because wtf it's too hard to shut them down by playing a mesmer and there were nerfs. Air Eles just don't have the nuke power they used to have at release.
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Sep 20, 2007, 12:00 AM // 00:00
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#44
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Frost Gate Guardian
Join Date: Sep 2007
Location: Canada
Profession: Me/
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I guess it's the age old argument of who's right, who's wrong. In any situation, I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game. And on top of that, it has the inherent 25% sundering, if I remember correctly. As for PvP, people always whine about PvP, doesn't make anything any better or worse. Whining about Air Magic wouldn't change this either.
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Sep 20, 2007, 06:19 AM // 06:19
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#45
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Ascalonian Squire
Join Date: Oct 2006
Guild: Saucy Scorchers
Profession: E/
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For vanquishing I prefer air damage over all others. It's nice to be able to pick off one target at once, just getting that kill count up, even if you die doing it.
Earth is my daily campaigning build, and I use that for it's AoE with alternate support builds if I need them. The numbers on-screen for a Sandstorm, Eruption, Churning Earth, Snow Storm and Dragon Stomp are a wonder to behold at times :-)
My vanquishing Air build usually consists of:
* Glyph of Lesser Energy
* Invoke Lightning (e)
* Lightning Orb
* Lightning Hammer
* Enervating Charge
* Rebirth (heroes/henchman vanquishing, remember)
* Aura of Restoration
* Air Attunement
Either way, I like both Air and Earth as they are, and would prefer to see Fire changed giving it more of a degen motif; more burning perhaps.
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Sep 20, 2007, 07:29 AM // 07:29
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#46
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Krytan Explorer
Join Date: Jun 2007
Location: req 12 land
Guild: guildless for the time being
Profession: P/
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Quote:
Originally Posted by Omniclasm
So...how many GvG's have you won without killing anything? There's not more to GW than killing, thats the ONLY thing in this game, theres just different ways to accomplish it.
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If killing is the only thing in guild wars, i guess monk is the worst profession ever :P
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Sep 20, 2007, 07:42 AM // 07:42
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#47
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Quote:
Originally Posted by Ministry Of Peace
If killing is the only thing in guild wars, i guess monk is the worst profession ever :P
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On the contrary a good monk is there soley to help the OFFENSE (in PvP, this is read warriors, and includes the removal of conditions and hexes) of the team kill, by virtue of they can bring a skill bar dedicated to killing and not have to worry about healing themselves.
Quote:
I don't see Air Magic being unpowered in the least, I mean, it has possibly the most blind skills in the game.
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Having the most blind skills in the game is clearly the foundation for a great attribute line...
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Sep 20, 2007, 08:49 AM // 08:49
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#48
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Archaic
I mean, it has possibly the most blind skills in the game.
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[skill]Sight Beyond Sight[/skill]
GG Air Magic, mirite!!?!11
__________________
Stay Breezy
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Sep 20, 2007, 08:59 AM // 08:59
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#49
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.
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Sep 20, 2007, 09:22 AM // 09:22
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#50
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Faer
[skill]Sight Beyond Sight[/skill]
GG Air Magic, mirite!!?!11
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[skill]enervating charge[/skill]
zomg wtf hax!
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Sep 20, 2007, 09:52 AM // 09:52
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#51
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Saying air magic is good because it has blind skills is only relevant if you ignore the fact any other element can run 7 skills + a blind with a small air spec anyway.
__________________
And the heavens shall tremble.
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Sep 20, 2007, 12:44 PM // 12:44
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#52
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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It's just you.
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Sep 20, 2007, 01:01 PM // 13:01
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#53
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Frost Gate Guardian
Join Date: Feb 2006
Location: Hungary
Guild: Chase The Ace [DiCe]
Profession: Me/N
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so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.
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Sep 20, 2007, 01:05 PM // 13:05
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#54
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by GoreTor
so pvp..
+[skill]Lightning Surge[/skill]+[skill]Lightning Hammer[/skill]
cracked armor+ ~130dmg and KD + ~130dmg
not a bad combo.
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surge for PvP is really bad imo, every decent monk still has the time to remove the hex or at the least RoF the surge.
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Sep 20, 2007, 01:16 PM // 13:16
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#55
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Frost Gate Guardian
Join Date: Feb 2006
Location: Hungary
Guild: Chase The Ace [DiCe]
Profession: Me/N
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Quote:
Originally Posted by bungusmaximus
surge for PvP is really bad imo, every decent monk still has the time to remove the hex or at the least RoF the surge.
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im not so experienced in pvp. im using this combo in RA. works very well.
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Sep 20, 2007, 01:56 PM // 13:56
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#56
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Vanquisher
Quote:
Originally Posted by Esan
Air has been useless as a damage attribute ever since Chain Lightning got nerfed way back when.
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No it hasn't. Air has always been my favourite flag stand attribute, mainly because of the power Gale gives you, when used effectively, the damage you can throw around with Orb, and the fact that blind is still, and always will be, the best physical spike disruption in the game. Okay, vs. Dervishes you run into problems, but you can still Gale forms, and/or casters on spike, or even the Dervishes when you see converging.
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Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge, nor with Enervating Charge. Orb does OK damage but nowadays even the Jahai rats have learned how to dodge orbs. Glyph of Swiftness might be good for it if it weren't buggier than a mandragor's bottom. Hammer is awesome until you run into enchantment hate. Shell Shock is maybe decent, haven't made up my mind on it. The air elites are wastes of elite slots, imo.
Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it.
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Sep 20, 2007, 02:17 PM // 14:17
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#57
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge
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Quote:
The air elites are wastes of elite slots, imo.
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I'm confused, what exactly are you trying to say?
__________________
And the heavens shall tremble.
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Sep 20, 2007, 02:29 PM // 14:29
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#58
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Wilds Pathfinder
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Quote:
Originally Posted by mr_groovy
I did ra yesterday. Dual Attunement + Blind flash + Knock down + hammer & orb spamming == GG. Aura of restauration to releave some heal pressure of the monks too.
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Quote:
Originally Posted by GoreTor
im not so experienced in pvp. im using this combo in RA. works very well.
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Sorry, but basing any argument off success in RA is just bad. Players there suck so badly, anything is effective against them usually.
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Sep 20, 2007, 02:31 PM // 14:31
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#59
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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I believe he is saying that he has no problem with wasted skill slots.
Really though, I remember some pretty nasty air spikes back when I used to pvp. That might have been when it was just Prophecies, so maybe there weren't as many counters, nor as many "better" builds. Not really sure about pve, though I believe there are some water skills that have some synergy with the air attribute.
Last edited by Phaern Majes; Sep 20, 2007 at 02:43 PM // 14:43..
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Sep 20, 2007, 02:34 PM // 14:34
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#60
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Avarre
I'm confused, what exactly are you trying to say?
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Sorry, I should have been clearer. The air elites intended for damage are wastes of elite slots. As I said, I have no quarrel with Surge.
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